yes ;D i like die hahahahah da,m --- but please make version console ..i am working tester for lobby game console :D ..good lucky :* hope arrived console dont miss give me key ahahahahhah
The demo did a good job showing off the capabilities of the game and its potential, had me hooked from start to finish and it didn't feel slow at all!
Now I'm not a professional in the matter, but I'll give my opinion nonetheless, here's some (but not all) pros :
-Level design is superb and just as good as the aesthetic (Which I felt was spot on too);
-Game really does run fine on older hardware, as advertised (Got a steady 170 fps on a 5 year old laptop with 3GB of Ram and a fairly old graphics card);
-The game has its charm, both Alisa and Pol are very intriguing characters;
-Controls customization, need I say more?;
-Easy to understand inventory system and generally good UI.
Overall a project worth following for a while and possibly support, only complaint is that I ran into a bug which prevented any kind of interaction, from opening doors to inspecting items, fixed it by opening and closing the inventory but could not successfully replicate the bug to give further info.
Also hoping this gets some translations.
Good luck with developement and happy birthday, giving all my support from italy :)
I am very happy to add Japanese.
Japanese players are very grateful because even if the translation is a little different, it will be easier to understand.
We look forward to playing this game in Japanese.
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i love you game! OP! PLEASE MAKE VERSION FULL FOR CONSOLE :D WOW
you came all the way back to the first battle just to die? funny video XD
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yes ;D i like die hahahahah da,m --- but please make version console ..i am working tester for lobby game console :D ..good lucky :* hope arrived console dont miss give me key ahahahahhah
Incredibly interesting game!
The demo did a good job showing off the capabilities of the game and its potential, had me hooked from start to finish and it didn't feel slow at all!
Now I'm not a professional in the matter, but I'll give my opinion nonetheless, here's some (but not all) pros :
-Level design is superb and just as good as the aesthetic (Which I felt was spot on too);
-Game really does run fine on older hardware, as advertised (Got a steady 170 fps on a 5 year old laptop with 3GB of Ram and a fairly old graphics card);
-The game has its charm, both Alisa and Pol are very intriguing characters;
-Controls customization, need I say more?;
-Easy to understand inventory system and generally good UI.
Overall a project worth following for a while and possibly support, only complaint is that I ran into a bug which prevented any kind of interaction, from opening doors to inspecting items, fixed it by opening and closing the inventory but could not successfully replicate the bug to give further info.
Also hoping this gets some translations.
Good luck with developement and happy birthday, giving all my support from italy :)
in the note upstairs it says "house of fun"
"F U N" is the answer
Thank you very much.
I was translating sentences on Google.
However, I couldn't understand the sentence "House of Fun" because it wasn't translated as "House of Fun."
Thank you very much.
This game is a very interesting game!
どういたしまして。: ) I'm planning multiple languages, Japanese is one of the main featured languages.
but it will be 関西弁
僕は日本語がへたです。
Amazing game dev had so much fun playing it but the controls is really annoying i hope you enjoy my gameplay
hey, it was fun to watch! and you can fully customize your controls in the menu. and it plays better with a controller.
Alisa is the most accurate recreation of PSX aesthetic in any indie games in the recent years, superb work !
Thanks! ^^ I'm glad you noticed my efforts hehe :)