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(+1)

Do you plan on putting this on Steam? I don't have a credit card but I have some money in my steam wallet and that's the only way I can support your work, sorry.

(+1)

yes, the steam page is pending. Still waiting for an answer from Steam.

(+2)

Considering half of the absolute garbage that *does* get on there, it would be an actual war crime for them to say no to you.

(+1)

I only saw an option for Paypal which I not have. Whether I can figure out why it is rejecting my email before you have a chance to add the credit card option or not, I will most surely be supporting this very cool concept. I have extremely low vision and I had a blast just as I did with inspirations which really speaks to quality game design that there is absolutely something here for the challenge and enjoyment of all. :-)

Thank you!

I'm glad you liked it! : ) you can support the Kickstarter if you like. It'll be up this friday!

https://www.kickstarter.com/projects/caspercroes/alisa-game

Cuales son los controles del juego??...Porcierto esta genial a primera vista uwu

Default keyboard buttons are:
Arrow buttons: move
Escape: pause menu
Enter: Inventory/equipment menu
Space: Aim/ready weapon/combat mode
Left Ctrl: Action, (shoot when holding Space)
Backspace: back/return
Tab: Swap weapon
Shift: sprint/run fast, (reload when holding space)

I hope this helps. You can still change your buttons in the configuration menu : )

(+1)

GRACIAS :))

(+1)

Very interesting game. Hope it makes a release. Worked great + controller support. Thanks for Linux build :)

I'm glad it all worked fine and that you liked it : )
Fullscreen on Linux gives a stretched image, right?

I didn't notice any issues while playing. This is how it looks - 1920x1080

(1 edit)

Yea, Linux doesn't seem to be able to handle 4:3 in fullscreen very well. Will try to fix this when the full version is out.

(1 edit)

+ Good animations 

+ Doll house idea

+ Graphism

+ Smooth, Bugfree

- Sound effects too low (footstep in particular)

- No automatic reload 

- Stick OR pad (I use both... I know i'm weird) 

- Music has a RE1 feeling but I think the VST used feel really too old. Maybe I should try to compose something for you !

- Alisa voice of course... I bet this will be a Kickstarter goal to hire some Fiverr voice actor

- Couldn't find a clue for the last enigm or is this me ? I knew it would be a word that works in every langage, but other than that...

- EDIT : no clue on the map for the locked door like the EYE or the LEFT HAND. This was added in Resident Evil 1 Remake for example.

- Animations will be polished in the final product.
- Some sounds will be renewed but the footsteps are fine to me.
- Automatic reload is a good idea.
- final game might get a wider button customization
- the VST is standard midi, same as what RE1 1996 used. And I have a composer.
- Alisa's voice will be rerecorded. Voice actress will probably stay the same. The community doesn't want the voice to change so yea. If you don't like it, you can turn it off.
- The clue for the letterblock puzzle is very clear in the note on the top floor where you find one of the blocks. It's says it 2 times even in capital letters. and the same in every language.
- I could use different colours for the doors that you can open, but I don't want to hold the player's hand too much.

Good ! Few thing I forgot I was thinking also when playing :

- Some places (stairs in particulars) looks too much like other, maybe fill the room with a memorable element that help differentiate it.

- The doll you pay with wheel could be a boss in the end. More you give him wheels, more he is powerful (a bit like Renon in Castlevania 64)

- More jump-scare/memorable moment. Like when alisa looks into the mirror the reflection could suddently not move like her, and turn into a dark doppleganger (Prince Of Persia 1989 ref here hehe). Then every other mirror in the game would be freaky !

The handpuppet/shop guy's role is already planned out : ) but your idea comes pretty close to it.
And I'm unsensitive to jumpscares. So I often feel cringe about these things. I will see what comes out of the final product.
Note that this is my first real game : P don't put the expectations too high.
I rather improve in later projects than being endlessly stuck on the same thing,

(1 edit) (+1)

This demo looks very promising. Hope that this eventually becomes a full game, looks like it could be a fun little throwback to the old-school survival horror games. Personally, I didn't mind the voice acting, Pol was hilarious.

My only issue is that the enemies can stunlock you. I died when the monster in the kitchen knocked me down and kept punching me after I was on the ground.

Otherwise, this is a great demo, good luck with the further development of this game. :)

thanks! I will soon be launching a Kickstarter for this project. So it sure will become a full game : )

Really fun little game!

I did enjoy it, really felt like I was playing a PS1 emulated horror game.

It was a bit of a mix of Resident Evil (location, scenes, graphics, combat...) and Mad Father (story wise). I'm curious to more and see how the story continues!

I have only three points of criticism. What I missed was a quick turn option (unless I missed it!) like in RE games. It made it a bit annoying to deal with certain enemies. Speaking of enemies, the combat felt fair, but I missed a knife or other meelee weapon. Seeing as ammo is so limited or hard to hit (especially the crawling ones), I could not defend myself if I ran out of ammo.

The third issue I had, was there not being a way to save your progress. I nearly finished the demo, got killed by the cook, and had to do it all over again.. maybe some way to save or certain checkpoints would be useful.

Again, maybe I missed certain things, am I playing an older version.. so no real criticism, just some ideas :)

I also made a playthrough video of my experience, hope you enjoy!

That being said, definitely will be following this project and see where it goes!

Good luck!

(2 edits) (+1)

I'm glad you liked it : ) there is a quickturn normally. it depends on what version you played ofcourse. the very first versions didn't have it.
Quickturn is by walking backwards and pushing the sprint button. (shift by default on keyboard or Square on the old ps1 controller)
the last update had a function to skip cutscenes so saving isn't really necessary in this small demo. it only takes about 5min to finish it if you know where to go : P
15min if you want to explore a bit. but yea, it all depends ofcourse : ) and there will be melee weapons in the full version. didn't make it into this first demo.

Oh yea and I'm quite familiar with the Souls games : p so that might explain the difficulty.

(+1)

For the weapon models you should consider other weapons. I'm a scenographer and i can see a different style for those, mainly for that dollhouse/1920s style you are going for. I think you need something strange.

Like this.


it's just an example of what you could add. 

I like this game and i'll give it a go to the Kickstarter when it's ready.

I'm glad you liked the demo. : )
But these weapon might not work very well in this game for a couple of reasons.
- Lore, the weapons weren't made in the dollhouse but they came from outside. The outside world isn't victorian gothic.
- The textures on the guns are roughly 32x32 or 32x64. These small details would become an ugly noise.
But I have to say that there is a weapon (that is not in the demo) that is kind off this style and made inside the dollhouse. But can't spoil too much : )

(+1)

Oh ok, now i understand. Of course you can't do that kind of decoration on a texture from 90's like games. I remember the first alone in the dark, the revolver is just two poligons.

 Thanks for the reply. 

(+3)

First of all: man, what a beautiful job we have here! Seriously, great demo! It will be a great game, with a nostalgic aura! Very good!

Second: I'm a Linux guy, but actually I have a PC in dual boot with Windows. I tested the game in both OSs, and I noticed some diffrences in the run. I'm just giving you a feedback.

  • In the Windows version, the game runs in a 4:3 aspect ratio (and I think it's intentional, for nostalgic reasons). The Linux version runs in 4:3 stretched. I don't know if it's a bug or it's a Linux configuration thing.
  • The Linux version won't detected my controller. I've tried a generic one, and a 8BitDo Zero also. None of them worked.

Congratulations for the game! Nice work!

Thanks!
Yea, I don't have a linux pc so I was already happy that the game ran on other people's linux PCs.
And I noticed that some people played on linux and had a stretched screen. I guess that's just how linux treats 4:3 in Unity. The only simple solution is windowed mode. Not sure how Wine does it though, because the demo runs pretty well with Wine on Mac. I had a native mac build before but it didn't want to show the textures but it worked fine using Wine and running the Windows build.
The controller detection is also an issue that some people had, and for other people it just worked. So it really depends on the system I guess. Linux and Mac is still a bit odd : P
But I'm glad you could play it and enjoy it : )

(+1)

I remember the time that widescreen was a novelty, and even Windows games had problems dealing with it. But was just a matter of upgrading the video drivers to resolve the problem.

I don't know if there is a solution for Linux and Mac in this case. I've tested your game in my PC, which have the Nvidia proprietary drivers installed, and in my notebook, which only have the open source drivers. In both it runs the same way: stretched picture and no controller. That's a shame.

Anyways, thanks for the attention, for the answer and for this awesome demo! I will be waiting for the full release! :D

great job casper i think the game needed some checkpoints i don't know if it's some glitch because the game closes and opens whenever i die but other than that the game is fantastic

yea, there will be a save system in the full game. Also I might make the cutscenes skippable in a future update so you don't have to watch everything all over again when you die. The reason why it closes and starts up again is because I want to show the logos again and that's programmed a little odd. This will change in the fullgame or maybe an update but it's not a big issue right now.
But I'm glad you liked it : )

(2 edits)

4/5

So far Casper Croes´s  Alisa demo promises old school survival horror thrills...And the painful controls of their era as well. 

tank controls ftw ¯\_(ツ)_/¯

(+1)

I love resident evil as a kid, and this brought me way back to the 90s when I first played it. There are certain things that could be improved such as the pc control scheme but appreciate it was built for a controller. Check out my experience below.

Looks amazing but could not even start the game. There was no mouse pointer :(

you don't need a mouse to play it. it's all keyboard controlled. but you say the game doesn't start? Did you get into the menu? or just black screen?

OK, now it started. Just a glitch.

ah that's good : )
There might indeed be a bug that if you click with your mouse when the game enters the menu that it locks up and you can't press anything anymore.

(+1)

Thank you for your help!

Hi, I'm not the person you replied to, but I am getting a black screen.

I can't play the game. I can hear the game music, and can hear the sound effects on the menu when I move the arrow keys, but no visuals. Just black screen.

can you give me some details on what system you are using? maybe you can try pressing alt+enter, see if it gets into windowed mode, made it'll force it to show something.

(1 edit)

Hi, sorry I didn't respond sooner, I've been busy.

But I just wanted to confirm that I'm still having the black screen issue. I can hear the game audio, and move through the menu with the keyboard controls (the game is running fine), but the screen is just pure black and I can't see what's happening. I first had this happen in the Easter Demo. I just downloaded the current demo to see if the issue was fixed, but same black screen.

Pressing ALT + ENTER to escape fullscreen does not fix the issue, the window is still black.

My system is a Surface Pro 2, and here's some relevant specs:

  • Windows 10 Pro (10.0.18362)
  • Surface Pro 2


    • 4 GB RAM
    • Display: 1920 x 1080
  • Processor: 4th Gen Intel® Core™ i5-4300U
    • 2 cores
    • CPU @ 1.90 GHz
    • Processor speed: 2494 MHz
  • Graphics: Intel® HD Graphics 4400


    • Graphics Output Protocol (GOP) Version: 5.5.1032
    • Shader Version 5.0
    • OpeGL Version 4.3
    • OpenCL Version 1.2
    • DirectX Version 12.0
    • DirectX (Hardwared supported version) 11.1
  • RAM: 4GB (1600 MHz LPDDR3 RAM)

I know lots of games tend to have issues with Intel Graphics. I believe the chip is called a "dedicated graphics" or "integrated graphics" card. If I recall correctly, its an combo CPU/GPU designed to reduce heat and space in small tablet-form computers.

When I first ran the game (the Easter Build) I was able to actually see the screen. But after closing the game and reopening it later, it's been black ever since. So I know that the game CAN run on my machine, but something happened (maybe a Windows update?) in the background to break it. I haven't had this happen on any other games, even other Unity games, so I can't really say what it is exactly that is the problem.

Where does Alisa store save data on Windows machines? I wonder if deleting the save directory might solve the issue, or maybe tamper with the game's graphic settings manually in notepad or something.

EDIT: So just to be clear, the "Made with Unity" screen and the "Casper Croes" screen do display properly. It's after that screen, the cursor changes to the "hourglass" icon briefly, then disappears. After that, the game window turns black, and stays black. I can hear the audio and game input works on the menu, but nothing displays.

That might help you figure out where something is going wrong.

I actually don't know exactly where the config settings of the game are saved but I know it's somewhere in %appdata% or something. 
I also ran the game without a problem on micro pc's having a very obscure version of intel HD integrated graphic cards and ran without a problem. Even my brother's GPD Win could run it without a problem.
It will definitely run but maybe there is indeed a setting somewhere that starts blocks the screen from showing something.
So alt+tabbing shows a smaller screen that is fully black as well?
if you want to remove the saved settings of the game. After you get into the menu try pressing F1+F2 a couple of times and then press alt+F4 to close the game and then try starting it up again. then it should start the game with default settings.

My brother also had a surface pro but he sold it. So I can't really test it.

Tell me if any of these suggestions helped. I hope it helps!

(1 edit) (+2)

I love it! - I love almost every game which I control a pretty girl from Giana Sisters to Tomb Raider :) This game remembered me to Alone in the Dark which I also loved and played with the female character Emily. :)) I can't wait for the full version 👍

Gona be real, the game has potential, but the fixed camera angles really make it feel difficult and wonky. If the mouse or even controller could be used instead, it would bump the numbers way higher up.

(1 edit) (+1)

but that would make it a different game.
the camera view can simply not be changed because it's a pre-rendered background. these 2 things can simply not be combined.
In case you are not talking about rotating cameras, you can play with controller btw.
Tank controls for now is the only movement option but in the full game I will also introduce directional input compared with the viewpoint of the camera ("modern")

(1 edit) (+1)

Fun game (way better with a controller) really reminiscent of the old RE games.  Will definitely play the full version when it comes out. 

The game seems good, but I found it pretty annoying to play on my keyboard even when I configurated the keys. I guess it's meant to be played on a controller. The voice acting also needs some work, but that depends on the donations. Still, looking forward to the final game.

(+1)

I know this is really late, but I did play the Valentine's demo awhile ago. 

(+3)

This was super fun!!! Perfect balance of action, puzzle solving, and suspense. I thought the puppet character was hilarious and adorable, what a fun way to do the purchasing system. Can't wait to buy the full version! 

(+2)

Thank you very much! ^^ Kickstarter comes soon! : )

(+4)

I realy love this game when did you are going to post the kickstarter because i definitly want to play the full release XD

(+2)

Still working on it : ) I want to do everything to make the kickstarter as good as it can be : )

(+1)

this games fire

(+1)

Here is my gameplay. Freaking HILARIOUS game lol

(+3)

My favorite horror game right now. The puppet was my favorite character. 😁


So this is definitely inspired by the games American McGee's Alice and its sequel Alice: Madness Returns, right?

(+2)

nope. I didn't like those games really XD
My starting point was Resident Evil and Svankmajer's Alice.
But ditched the whole Alice thing and went to more bloodborne vibes later on.
But sure you can still see some Alice left overs.
This game is not a psychological horror game, it's all reality in a fantasy universe.

(+2)

If in the Kickstarter there will be a way to "buy" a physical edition, i will do it nonetheles

(+1)

definitely : )

(+2)

Just played this and omg i love this game. got stuck and didnt know what to do with blocks and after hand key but please do a full release on this it is absolutely amazing. i will have a video of this on my youtube channel for sure

you had 3 blocks? or 2 blocks and the hand key?
The blocks goes into the barricaded door where you found the hand key/puzzle.
You were quite close to finishing the demo : p

(+1)

yupp i had all 3. dang so close lol. when will you do a full release?

It all depends on the kickstarter, but I guess it will take about a year the make the rest of the game

(+1)

ahh okay. cant wait for it

(+2)
Thanks

NICE!
if the side said only "Alisa" is would also be nice XD my name is everywhere! XD

(+3)

im pretty sure i played your game entirely wrong! but i loved it, and wanted to say thanks because it was so strange and enjoyable. i made a recording and wanted to share with you. cheers!

(+1)

it was funny to watch XD
You know when you aim and the reticle symbol in your hud becomes orange that your shots will hit the enemy right?
Also, you don't have to kill everything : p the big guy is made to ignore and only a person with high skill can kill him.

(+1)

wow...here i was so misguided.. i can't believe i missed out on so much!!! honestly these tips make a world of difference, in my free time i 'll be practicing for the full release! thank you for watching, ill be following the process!

(+1)

thanks! yea there where tips before the first battle starts and if you missed it there was a button in the inventory that said "Help" with some useful tips XD but yea it doesn't say that you have to kill everything though.
and no problem : ) 

(+1)

I like this game. I would love to be the first to play the full game its that good.

(+2)

This game really nails the classic survival horror feeling of Resident Evil. I can't wait for further development! My only criticism would be guns feel like toys (maybe thats the point?) as there's no kickpack when firing. 

oh yea, the knockback recovery time of the pistol is waaay shorter than in resident evil. Which makes it look a little weaker.
But compared to real life, there is quite a lot of recoil for such a small pistol.

(+2)

I finally got a video on the first demo out on my YouTube channel!

I'm watching it live now XD

(+1)

Ok, it was all prerecorded.

yea I was a bit confused. It felt like a livestream XD

(+1)

I don't livestream on my YouTube because not many watch. I just have been able to pre record a lot of videos lately with all this social distancing going on in the world.

ah I see : )

(-4)

This game does not work at all.

it doesn't start? are you using windows or linux?

Any possibility of adding keyboard/mouse controls? I would love to play but don't have a controller for my computer.

Keyboard works. Try to close then re-open the game.

keyboard buttons is there by default. they are a little bit confusing but they are there:
- Arrow buttons to walk
- Ctrl = action
- Space = Aim
- Shift = reload/sprint
- Enter = inventory menu
- Esc = pause menu
- backspace = return/cancel

These buttons are already set up. just start the game and play with these

(+1)

Thanks mate, looked like it bugged out the first time I opened it, after reopening, the keys are now working. Will post back once I complete the demo!

no problem : ) it happens. Glad I could help and have fun!

(6 edits)

Awesome! It's really like classic Resident Evil! Thanks for making this game!


Can you make another whiter skin and make her face look like in Alice Madness Returns? (video below is not mine)



Also can you make the enemy grab you when you get attacked? Like the zombies in RE do? Strangle, bear hug, latch (like G-embryo does), etc...

Grab attacks can give the player this "get off me" feeling, making them automatically tap buttons...

Can you put hands on window that will grab the character like in RE games? and in RE2 those zombie hands that come out of barricades and hold the character?


And... there's nothing under her skirt :/ Can you put something? ( ͡° ͜ʖ ͡°)

(+1)

I really enjoyed this short little demo, looking forward to the full release.

(2 edits) (-2)

The game definitely has potential.  There are some issues - controls and voice acting, mainly - but it is effective as a horror experience.  If those issues can be ironed out, and the content expanded, it could be a great throwback to old PS1 survival horror games.


I completed the demo too... I found a bug: in puzzle room, when you get the Left Hand Key and you press too fast (I think)... you can get stuck on screen like this:


By the way, nice game... That boi that trades for toothwheels has nice animations, and when he said "firepower", nice...




When Alisa responded with "The Doll House?" "No really?" is funny!
(+2)

This game could have a great potential once completed, so keep on going 

(+1)

really cool game, haven't finished it yet but I spotted a minor grammatical error, in a bedroom one of paintings is described as "a painting of a children a dog", shouldn't it be "a painting of a child and a dog"?

oops XD thanks for noticing! it actually had to be "a painting of children and a dog" no idea why I wrote that "a".

Just checked my game. it does say "A painting of children and a dog."
Are you sure you read a mistake there?

(+1)

You're right just misread it, my bad

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