im like my 89 friend down there i made an account just to tell you omg yes someone who made a game like that now lets get to the main questions mr amazing dude im like your self always wanted to make a game but the only option was a game that need one person team type like rpg maker but i thought years back can someone make a game like resident evil 1-2-3 with prerender background alone ? i guess yes you can :D
so please if you have any free time answer me this
1_ what engine u used to make this game ?
2_ how long did it take you to make it ?
3_ what do you need to know to make a game like this ? like animation programming since its from late 90s im thinking maybe now its easier to make than a ps4 looking game you know
4_ any online courses to get into so i can end up like your level and make a game like this for me not to upload online haha
hehe yea it's possible it seems : p 1. I use Unity because it's easier to strip down the graphics and optimize it compared to UE4. 2. I started in 2017. I was only a 3D artist and did not know progamming, so a couple of programmers passed but never stayed so I had to learn programming myself. that was exactly 1 year ago when I started programming. so I already had many year of experience in 3D art and using Unity but never finished a real game project. 3. the answer to this question is answered in nr.2. 4. The best way to start is by starting and taking on 1 feature at a time. and also: you need serious dedication. The only reason why I finished this is because I have no other choice. it's making this game or having to do dead-end jobs for the rest of my life. So I sometimes work 12hours a day. So don't underestimate the mental part of it XD
Hi, i just created an account to say that i loved this demo, damn cant wait to play the full version of your game, i really enjoyed the ps1 style graphics, the tank controls and fixed cameras like the old resident evils, hope u put magnum revolver in the game too haha i loved using on resident series, and do you intend to port the game to mobile? In this case ios, would be great to play it anywhere on my iphone :D
Thanks! I'm glad you liked the game! ^^ I want to port the game to every system except mobile.. sorry : / Mobile is just a little difficult to sell a game on. It also doesn't have buttons. But I will probably release on switch and psvita and other home consoles.
I really like the effort to make this appear like a playstation 1 game, but it feels like a pc game with ps2 models jacked up with a jitter/pixelization filter. Playstation had its limits but they were not this bad and honestly the pixelization was mostly due to crts with low color resolution. The textures on the ps1 were much higher quality than on here, especially since most objs had their own texture sets. Theres also really no hint of unstable polys which was what the ps1 was remembered for. I did notice there was some unstable effect to the polys in the cinematics, but the alias effect overshadowed it too much.
I can't believe how well you captured the feeling of an old PS1 horror game lol I did find some bugs that caused me to restart but I was enjoying the game so much that I didn't mind replaying lol this is the finally game in the video!
Wow i really love this game and can't wait for a full release! But there are several issues with the macversion i encountered. The models are not getting rendered and there were several times when i encounter the blockpuzzle, that i couldn't switch back to the switchoptions. Also some problems with switching from fullscreen to windowed mode, so i had to end the game :/. It would also be very nice if a saveoption is getting implemented. I really love the inspirations you took from the original Alone in the Dark (which i love very much) and the old Resident Evils :)! I can definitely see it in the roomdesigns and so on. Also Pol is a very funny, great character. I also like the voiceacting of both characters very much. Keep up the good work!
There are many problems with the Mac version. I will look into it after I'm done with the bug fix patch. savepoints will be for the full version. But I'm glad you liked it dispite the broken gameplay you had : )
This is so well done, if the words "capcom" and the playstation boot up screen were there, it wouldn't look out of place, the atmosphere and the music and the 3d model work is all absolutely spot on to a "resident evil-like" ps1 game, this developer is not getting enough love out there and the developer should 100% reach out to Nintendo to see about getting this out on there digital market place, and this could then lead to a potential physical release via limited run games.
All I can end with is to say personally to the developer, you absolutely nailed it and I (and I'm sure many others) would definitely pay money for a console/physical copy of this game, keep up the great work of breathing new life into 90's ps1 era horror games.
Hmmm, not yet tried the demo, but the screenshots give me the idea the game is a bit inspired by American McGee's version of Alice in Wonderland, yet still different enough not to be regarded a fangame (that "The Doll House" (which is the name of the final grand mission in "Alice: Madness returns"), the name "Alisa" and the dress in the banner give me this idea).
Now I am not really a fan of horror games (especially not when they merely rely on jump scares), but this game does look interesting. I will certainly add this demo to my "Games to play" list, and (no promises yet) hopefully I can go into a more detailed judgment then. ;)
oh it's not inspired on Alice or the horror Alice games : ) it's something completely different and it's not an extreme horror game. It is only horror themed. some parts might be creepy to some people. When I started I thought of Alice meets Resident Evil but threw it overboard very quickly. only the blue dress stayed. if I changed the colour to green or something, it would be 0% Alice : p
Okay, interesting... But I hope you don't blame for having that game springing to mind. Okay, so when we say horror, it's just to cause some creepy mood, but not really to give me a fright... Now that sounds even more interesting. ;)
No problem XD What is Alisona? : p I wish I could put more tags in it, Mystery is indeed also a good tag. And yes : ) a friend also gave me that idea of putting those crawlers somewhere in lower dark parts. In the full version there will indeed be more dark rooms. Lantern rooms, not sure yet. I have to think of a cool mechanic to make it work well. And not make it look too cheap. I will soon upload the soundtrack to youtube to stream for free. : ) I also want to make collectables for physical editions and I have 2 cool ideas for possible DLC that add's some extra replayability to the game. And I'm aiming for around 15$ for the full version : )
And thank you! don't worry : ) game development is my life. if I can do this fulltime, I would be the happiest person in the world : )
haha I skipped to that bug, I laughed XD did not expect that! but this bugs might be fixed now and the patch will be up by the tomorrow or by the end of the day. I'm glad you liked it : )
I had such a hard time controlling her. I will definitely have to get a controller to fully play this game! But, I got the hang of it a little bit and of course I made a video =D DUH! I really liked this game. It reminded me a little of Rule of Rose which I love. Digging the graphics as well. Nice job!
Yes there will be different languages in the future and I sure going to bring it to console. Switch is indeed one of those that I want to build for : )
Voices will probably change/re-recorded for the full version.
And thanks for the tag suggestions! Those are indeed better : ) it's my first game so I'm still learning.
To say I loved the game would be an understatement
This feels so close to the old games and gets your imagination going, I'd love to play this as a kid on my PS1, I've made a video about it too (please excuse if I look to excited in the video these games are hard to come by)
just finished the game and my god was it so nostalgic!
i have a few suggestions if you may allow
1) please allow a quick 180 degree turn control just like the RE, i suggest the button combination be run + up or down button to quickly turn
2) the voice acting needs work, but basing from the character model and the picture of the woman in the inventory, i think she is japanese? one suggestion if nailing the accent is challenging, make the game's voice in japanese, i would not mind it at all, and just add some english subtitles.
The quick turn is a very wanted feature by many : ) so I'm adding that in a language update. The voices will stay like this for the demo until the final release. But we will re-record most voices or find different actors. She is japanese indeed. Same person as the composer. we are just 2 people making this game. so the devs are also the voices : p
please add the japanese voices! i would love it so much! it fully reminds me of the first time i played Resident evil 1 in my PS1 back when i was a kid in japan, thank you!
1. yes 2. I will make a mechanic to save the game in safe rooms 3. not sure, there will be all kinds of puzzles. 4. since every costume has their own attributes, they should all look a bit different from eachother. but maybe some of your ideas might come close to what I will make. it's hard to say at this point of development. 5. save rooms might be spread like bonfires in darksouls : p because it creates fear 6. maybe there will be 1 occasion where a door breaks by an enemy : ) but it's not planned at a specific place yet. 7. not sure, but at least 2 variations of 1 type. (like 2 pistols, 2 shotguns, etc)
I'm not for the whole tank controls kinda thing nor fixed camera angels but imo you've nailed the ambience, environment, sound and gameplay. Cool. I hope the final release will be a success.
Amazing work mr Casper, i found this game very nostalgic, its like a combination of RE1 and Clock Tower II and i f***ing like it. Keep your good work, u're going to be famous and lucrative...
I found some minor bugs on my gameplay:
1.After entering some rooms, Alisa appears behind the door through which she is supposed to enter
2.In some corridors you need to walk a lot so that the camera changes places, to the point where she loses you.
Some constructive requests:
1.could you make the dolls bleed when they were shot?, some kind of white blood or something. The blood should never be lacking in Survival Horrors.
2.The dolls can't go down the short stairs when they chase you, that takes away some realism, Could it be improved?
3.the movements when she goes down the stairs need more polishing.
4.Alisa's voice feels very robotic, as if she were reading a script without accents. A good technique to achieve realism is for the voice actress to imagine being in the situation of what she is narrating.
5.add different death scenes for each enemy of the game, they are usually the impact that triggers greater fear in these games.
that's it, I'm eager to play the final version, keep up the excellent work!!!
Hi! Liked a lot the concept of the game, reminds me Alone in the Dark. It didn't run by downloading the zip file in my macOS 10.15.2 Catalina. But I just installed the itch app and trough the app it is running. The skins of the characters are not being rendered:
Keep working! I will want the final version of this game!
You got some good ideas, some of them will surely be added. Like the prologue is one of the first things I will start making after the demo is bug free :) And like ambient sounds couldn't get into the game due to timecontrain.
Overall I really enjoy it quite a bit. There are a few hiccups here and there, but they can be ironed out. I cannot wait for the full version.
On the stairwell if the enemy is close to it and you are going down it and you try to aim and shoot you'll do the action without the animation you are locked into the descending the stairs animation, it was bizarre.
ah thanks for telling me, there are some bugs with the stairs but haven't found the exact cause yet. but your explanation will help to pin down where the problemes are hiding : )
I love it! So well done! I really enjoyed it and I appreciate that you worked so hard and then shared your art with us! Please keep working on it cause I want to see where it goes! If you want to see me play all the way through, you can check out my video!
Had a lot fun playing this game, I really hope you release a full version of this game. I absolutely loved every moment of it and I was sucked into the game fully. Not many indie games do that and it has my utmost respect. Everyone should try this game to witness how great it is.
This is a game that both has its own special flavor and takes me back to the old tank-control Resident Evil days. I can't praise this project enough. I'm looking forward to seeing a completed version of this game. Keep up the excellent work. You've got yourself a supportive following and fans.
The game definitely had the ps1 era feel to it with great polish to it. I just wish certain functions on the controls were more polished. Otherwise, a really great showcasing of the game.
I watched your video, I heard there were some problems with the ps4 and ps3 controller's d-pad. but the buttons should actually be alright. I see you used "button 0" both for "action" and "run/reload" so that made your playthrough a little tedious I'm afraid.
the game reminds me so much of resident evil 1. So far so good! A nice add on the game is the control guide for keyboard users. I randomly clicked my keyboard to find the reload button
Whoa, this is all done by you? The utter authenticity on how an early horror title on the playstation 1 would play, designwise, overal feel, and even asthetically on the compression of the FULL MOTION VIDEO CGI cutscenes, the prerendered backgrounds, the early puzzles. It's genuinly like a lost PSX game that I found! The demo so far is full of craftmanship, little touches and details that shows you understand that making one of these is just more than a low resolution and texture warp filter.
I can't wait for the full game. Again, props on making something actually so genuine, this could be saved as a PSX ISO, put on a rom site, and no-one would bat an eye. :)
thank you! ^^ I'm glad you noticed my efforts! took quite a while to make this haha. but I start to find a good routine to make development progress faster. So I will try to finish the whole game in ~1 year from now. but can't promise much. there are always unforeseen difficulties on the road.
This was a thing of absolute beauty and I was genuinely devastated when it ended!! You have fully nailed the aesthetic of the nineties, the controls felt great, and I never felt like I was aimlessly wandering around which was nice! It would have been good for there to have been a few more enemies dotted around but this has got me very excited for a full game!!
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im like my 89 friend down there i made an account just to tell you omg yes someone who made a game like that now lets get to the main questions mr amazing dude im like your self always wanted to make a game but the only option was a game that need one person team type like rpg maker but i thought years back can someone make a game like resident evil 1-2-3 with prerender background alone ? i guess yes you can :D
so please if you have any free time answer me this
1_ what engine u used to make this game ?
2_ how long did it take you to make it ?
3_ what do you need to know to make a game like this ? like animation programming since its from late 90s im thinking maybe now its easier to make than a ps4 looking game you know
4_ any online courses to get into so i can end up like your level and make a game like this for me not to upload online haha
thanks alot and great fucking job :D
hehe yea it's possible it seems : p
1. I use Unity because it's easier to strip down the graphics and optimize it compared to UE4.
2. I started in 2017. I was only a 3D artist and did not know progamming, so a couple of programmers passed but never stayed so I had to learn programming myself. that was exactly 1 year ago when I started programming.
so I already had many year of experience in 3D art and using Unity but never finished a real game project.
3. the answer to this question is answered in nr.2.
4. The best way to start is by starting and taking on 1 feature at a time.
and also: you need serious dedication. The only reason why I finished this is because I have no other choice.
it's making this game or having to do dead-end jobs for the rest of my life. So I sometimes work 12hours a day.
So don't underestimate the mental part of it XD
Hi, i just created an account to say that i loved this demo, damn cant wait to play the full version of your game, i really enjoyed the ps1 style graphics, the tank controls and fixed cameras like the old resident evils, hope u put magnum revolver in the game too haha i loved using on resident series, and do you intend to port the game to mobile? In this case ios, would be great to play it anywhere on my iphone :D
Thanks! I'm glad you liked the game! ^^
I want to port the game to every system except mobile.. sorry : /
Mobile is just a little difficult to sell a game on. It also doesn't have buttons.
But I will probably release on switch and psvita and other home consoles.
Oh i understand about the mobile no problem, im just glad i can enjoy it on my pc thats fine, cant wait to play it,wish u all the best :D
I really like the effort to make this appear like a playstation 1 game, but it feels like a pc game with ps2 models jacked up with a jitter/pixelization filter. Playstation had its limits but they were not this bad and honestly the pixelization was mostly due to crts with low color resolution. The textures on the ps1 were much higher quality than on here, especially since most objs had their own texture sets. Theres also really no hint of unstable polys which was what the ps1 was remembered for. I did notice there was some unstable effect to the polys in the cinematics, but the alias effect overshadowed it too much.
I can't believe how well you captured the feeling of an old PS1 horror game lol I did find some bugs that caused me to restart but I was enjoying the game so much that I didn't mind replaying lol this is the finally game in the video!
Wow i really love this game and can't wait for a full release! But there are several issues with the macversion i encountered. The models are not getting rendered and there were several times when i encounter the blockpuzzle, that i couldn't switch back to the switchoptions. Also some problems with switching from fullscreen to windowed mode, so i had to end the game :/. It would also be very nice if a saveoption is getting implemented. I really love the inspirations you took from the original Alone in the Dark (which i love very much) and the old Resident Evils :)! I can definitely see it in the roomdesigns and so on. Also Pol is a very funny, great character. I also like the voiceacting of both characters very much. Keep up the good work!
There are many problems with the Mac version. I will look into it after I'm done with the bug fix patch. savepoints will be for the full version.
But I'm glad you liked it dispite the broken gameplay you had : )
keep up the good work! this is awesome.
This is so well done, if the words "capcom" and the playstation boot up screen were there, it wouldn't look out of place, the atmosphere and the music and the 3d model work is all absolutely spot on to a "resident evil-like" ps1 game, this developer is not getting enough love out there and the developer should 100% reach out to Nintendo to see about getting this out on there digital market place, and this could then lead to a potential physical release via limited run games.
All I can end with is to say personally to the developer, you absolutely nailed it and I (and I'm sure many others) would definitely pay money for a console/physical copy of this game, keep up the great work of breathing new life into 90's ps1 era horror games.
Hmmm, not yet tried the demo, but the screenshots give me the idea the game is a bit inspired by American McGee's version of Alice in Wonderland, yet still different enough not to be regarded a fangame (that "The Doll House" (which is the name of the final grand mission in "Alice: Madness returns"), the name "Alisa" and the dress in the banner give me this idea).
Now I am not really a fan of horror games (especially not when they merely rely on jump scares), but this game does look interesting. I will certainly add this demo to my "Games to play" list, and (no promises yet) hopefully I can go into a more detailed judgment then. ;)
oh it's not inspired on Alice or the horror Alice games : )
it's something completely different and it's not an extreme horror game. It is only horror themed. some parts might be creepy to some people. When I started I thought of Alice meets Resident Evil but threw it overboard very quickly. only the blue dress stayed. if I changed the colour to green or something, it would be 0% Alice : p
Okay, interesting... But I hope you don't blame for having that game springing to mind.
Okay, so when we say horror, it's just to cause some creepy mood, but not really to give me a fright... Now that sounds even more interesting. ;)
yes, so it's not exactly creepy or hae blood and gore, just eerie atmosphere. a bit weird and funny at some points. : )
Perfect... I have a full schedule now, but I'll give this a try as soon as I have the time ;)
No problem XD
What is Alisona? : p
I wish I could put more tags in it, Mystery is indeed also a good tag.
And yes : ) a friend also gave me that idea of putting those crawlers somewhere in lower dark parts.
In the full version there will indeed be more dark rooms.
Lantern rooms, not sure yet. I have to think of a cool mechanic to make it work well. And not make it look too cheap.
I will soon upload the soundtrack to youtube to stream for free. : )
I also want to make collectables for physical editions and I have 2 cool ideas for possible DLC that add's some extra replayability to the game.
And I'm aiming for around 15$ for the full version : )
And thank you! don't worry : ) game development is my life. if I can do this fulltime, I would be the happiest person in the world : )
haha I skipped to that bug, I laughed XD did not expect that! but this bugs might be fixed now and the patch will be up by the tomorrow or by the end of the day. I'm glad you liked it : )
I had such a hard time controlling her. I will definitely have to get a controller to fully play this game! But, I got the hang of it a little bit and of course I made a video =D DUH! I really liked this game. It reminded me a little of Rule of Rose which I love. Digging the graphics as well. Nice job!
Yes there will be different languages in the future and I sure going to bring it to console. Switch is indeed one of those that I want to build for : )
Voices will probably change/re-recorded for the full version.
And thanks for the tag suggestions! Those are indeed better : ) it's my first game so I'm still learning.
To say I loved the game would be an understatement
This feels so close to the old games and gets your imagination going, I'd love to play this as a kid on my PS1, I've made a video about it too (please excuse if I look to excited in the video these games are hard to come by)
Now, that's what I call a perfectly authentic homage to the PS1 era!
Excellent representation of the classic Resident Evil series, from conrols, atmosphere, pre-rendered backgrounds, creepy setting, graphics, and music!
Far better than mine!
Great job, can't wait for the full version:)
just finished the game and my god was it so nostalgic!
i have a few suggestions if you may allow
1) please allow a quick 180 degree turn control just like the RE, i suggest the button combination be run + up or down button to quickly turn
2) the voice acting needs work, but basing from the character model and the picture of the woman in the inventory, i think she is japanese? one suggestion if nailing the accent is challenging, make the game's voice in japanese, i would not mind it at all, and just add some english subtitles.
The quick turn is a very wanted feature by many : ) so I'm adding that in a language update.
The voices will stay like this for the demo until the final release. But we will re-record most voices or find different actors. She is japanese indeed. Same person as the composer. we are just 2 people making this game. so the devs are also the voices : p
please add the japanese voices! i would love it so much! it fully reminds me of the first time i played Resident evil 1 in my PS1 back when i was a kid in japan, thank you!
I will definitely do that! : D
1. yes
2. I will make a mechanic to save the game in safe rooms
3. not sure, there will be all kinds of puzzles.
4. since every costume has their own attributes, they should all look a bit different from eachother. but maybe some of your ideas might come close to what I will make. it's hard to say at this point of development.
5. save rooms might be spread like bonfires in darksouls : p because it creates fear
6. maybe there will be 1 occasion where a door breaks by an enemy : ) but it's not planned at a specific place yet.
7. not sure, but at least 2 variations of 1 type. (like 2 pistols, 2 shotguns, etc)
I'm not for the whole tank controls kinda thing nor fixed camera angels but imo you've nailed the ambience, environment, sound and gameplay. Cool. I hope the final release will be a success.
Amazing work mr Casper, i found this game very nostalgic, its like a combination of RE1 and Clock Tower II and i f***ing like it. Keep your good work, u're going to be famous and lucrative...
I found some minor bugs on my gameplay:
1.After entering some rooms, Alisa appears behind the door through which she is supposed to enter
2.In some corridors you need to walk a lot so that the camera changes places, to the point where she loses you.
Some constructive requests:
1.could you make the dolls bleed when they were shot?, some kind of white blood or something. The blood should never be lacking in Survival Horrors.
2.The dolls can't go down the short stairs when they chase you, that takes away some realism, Could it be improved?
3.the movements when she goes down the stairs need more polishing.
4.Alisa's voice feels very robotic, as if she were reading a script without accents. A good technique to achieve realism is for the voice actress to imagine being in the situation of what she is narrating.
5.add different death scenes for each enemy of the game, they are usually the impact that triggers greater fear in these games.
that's it, I'm eager to play the final version, keep up the excellent work!!!
RESIDENT EVIL 1 BUT WITH DOLLS!? | Alisa The Awakening
I actually loved this style of game back in the day! It's good to be reminded how bad i am at them too! Haha! :P Great game worth a play!
This was a lot of fun!
This is amazing! Keep up the great work and I can't wait to play more!!
The trailer reminds me of the first resident evil.
Can't wait to play it!😀
Hi! Liked a lot the concept of the game, reminds me Alone in the Dark. It didn't run by downloading the zip file in my macOS 10.15.2 Catalina. But I just installed the itch app and trough the app it is running. The skins of the characters are not being rendered:
Keep working! I will want the final version of this game!
I'm currently investigating this bug on mac, I will probably get it fixed by next week : )
You got some good ideas, some of them will surely be added.
Like the prologue is one of the first things I will start making after the demo is bug free :)
And like ambient sounds couldn't get into the game due to timecontrain.
Overall I really enjoy it quite a bit. There are a few hiccups here and there, but they can be ironed out. I cannot wait for the full version.
On the stairwell if the enemy is close to it and you are going down it and you try to aim and shoot you'll do the action without the animation you are locked into the descending the stairs animation, it was bizarre.
ah thanks for telling me, there are some bugs with the stairs but haven't found the exact cause yet. but your explanation will help to pin down where the problemes are hiding : )
(100%COMPLETE.) CHIEF, COACH AND THE ENTIRE ALARM FORCE SAYS THESE DOLLS AIN'T IT.
A really good nod to survival horror games of the 90's! Loved the little demo, looking forward to seeing more.
I love it! So well done! I really enjoyed it and I appreciate that you worked so hard and then shared your art with us! Please keep working on it cause I want to see where it goes! If you want to see me play all the way through, you can check out my video!
This game was so much damn fun but also very frustrating at the same time, you did an amazing job with this game I look forward to the full game!
also funny that you finished the game without using "sprint" a single time XD
This is a game that both has its own special flavor and takes me back to the old tank-control Resident Evil days. I can't praise this project enough. I'm looking forward to seeing a completed version of this game. Keep up the excellent work. You've got yourself a supportive following and fans.
Very cool game. I had a blast by playing this game. I reminded me when I played a lot of 90s style games. I like it!
Very cool! Glad it has voice acting! Funny nonsensical wall-guy!
The game definitely had the ps1 era feel to it with great polish to it. I just wish certain functions on the controls were more polished. Otherwise, a really great showcasing of the game.
Here's my channel for other games I have played. http://www.youtube.com/c/Levont
I watched your video, I heard there were some problems with the ps4 and ps3 controller's d-pad. but the buttons should actually be alright. I see you used "button 0" both for "action" and "run/reload" so that made your playthrough a little tedious I'm afraid.
Ah. That explains it. Still didn't detract from the game. XD
I played with the game!
Following is worrisome!
lovely video! : )
the game reminds me so much of resident evil 1. So far so good! A nice add on the game is the control guide for keyboard users. I randomly clicked my keyboard to find the reload button
Here's a keyboard guide for new players:
arrow keys- move character
ctrl- action/ interact button
Shift- run
Space bar- aim
Space bar + ctrl- shoot
Space bar + arrow keys- aim up/ down/ left/ right
Enter- Menu/ select item
Backspace- exit menu
Whoa, this is all done by you? The utter authenticity on how an early horror title on the playstation 1 would play, designwise, overal feel, and even asthetically on the compression of the FULL MOTION VIDEO CGI cutscenes, the prerendered backgrounds, the early puzzles. It's genuinly like a lost PSX game that I found! The demo so far is full of craftmanship, little touches and details that shows you understand that making one of these is just more than a low resolution and texture warp filter.
I can't wait for the full game. Again, props on making something actually so genuine, this could be saved as a PSX ISO, put on a rom site, and no-one would bat an eye. :)
thank you! ^^ I'm glad you noticed my efforts! took quite a while to make this haha. but I start to find a good routine to make development progress faster. So I will try to finish the whole game in ~1 year from now. but can't promise much. there are always unforeseen difficulties on the road.
This was a thing of absolute beauty and I was genuinely devastated when it ended!! You have fully nailed the aesthetic of the nineties, the controls felt great, and I never felt like I was aimlessly wandering around which was nice! It would have been good for there to have been a few more enemies dotted around but this has got me very excited for a full game!!
lovely video! ^^